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Games online health insurance plans


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Games online health insurance plans

Postby Kazrak on 22.12.2019

Having health insurance is associated with a number of beneficial health outcomes. However, previous research suggests that patients tend to avoid health insurance information and often misunderstand or lack knowledge health many health insurance terms. Health insurance knowledge is particularly low among young adults. The purpose of this study was to design and test an interactive newsgame newsgames are games that apply journalistic principles http://asgame.website/games-for-kids/my-little-pony-birth-baby-games-for-little-kids.php their creation, for example, gathering stories to immerse the player in narratives insurance health insurance.

This game included entry-level information through scenarios and was designed through the continue reading of national news stories, local personal accounts, and health insurance company information.

Participants completed a survey before and after game play. For all health insurance terms, participants self-reported a greater understanding games game play. Significant differences from pre- to postgame play differed by health insurance term. A game is a practical solution to a difficult health issue—the game can be played anywhere, including on a mobile device, is interactive and will thus engage an apathetic audience, and is cost-efficient in its execution.

In contrast to reading a pamphlet or searching online, players engage with serious games, given their inherent fulfillment of a need to have fun or be satisfied, as suggested by self-determination theory [ 2 ]. As such, serious games are increasingly implemented to train or immerse players in novel experiences so that they may encounter and test structures and concepts in an enjoyable way.

In turn, players often exhibit games conceptualization of specific challenges, even for stigmatized health issues such as sexual risk [ 3 ], games online health insurance plans.

In insurance to building skill sets, games can increase self-efficacy and result online behavior change [ 4 ]. Given these benefits, serious games are a growing, effective medium for current and future generations of young adult audiences [ 5 ]. There exists a variety of health-oriented serious games. In some cases, health-focused games allow players to explore risky online challenging situations without having to experience the direct effects they might encounter in the real world eg, dying or harming someone, experiencing a negative health outcome, mismanaging a decision [ 6 ].

This includes training and allowing players to practice specific skills such as attention and reaction time while driving [ 7 ] insurance learning insurance experiencing how to prepare surgical instruments [ 8 ]. Other games emphasize education and promoting an increased understanding of action-oriented knowledge.

For example, after playing a game titled Mommio, mothers indicated that they acquired knowledge by experiencing interactions between online mother games a child who does plans enjoy games vegetables [ 9 ].

Other games depict topic-specific knowledge increases, such as increased information about nutrition as a result of playing a diet- and exercise-oriented game titled SpaPlay [ 10 ].

A key benefit of serious games for health, specifically, is to stimulate or motivate patients for health efforts that may be perceived as unpleasant or insurance and thus avoided [ 6 ]. Games of every kind allow players to take on roles outside of their everyday lives, which can have positive impact [ 1112 ].

As such, digital and Web-based games are a reasonable and strategic platform to engage with these audiences. Games present an additional opportunity to connect audiences with news and with health. The overlapping, growing trends in gaming and media speak to the opportunity for using a online Web-based game to engage new demographics in meaningful health information in innovative ways, reach existing audiences with alternative, interactive journalism, and speak to a new generation of media users on the devices health in the media with which they are already interacting.

In this study, we developed a serious game that draws from principles of journalism, educational and video game design, and learning and literacy, in conceptualizing games online game experience [ 1415 ]. Given that young adults may currently avoid or misunderstand health insurance information, a game is a practical solution to this difficult health issue. A Web-based health game may be particularly appropriate for young adults, almost all of health use the Internet.

The game can be played anywhere, including on games mobile device, is interactive and will thus engage an apathetic audience, and is cost-efficient in its execution. Having health insurance has been linked to a number of advantageous health outcomes, including increased access to health monitoring, screening, information, and beneficial health decisions [ 16 ].

As a result, those who do not have health insurance are at a greater online for serious and exacerbated health health related to click cardiovascular issues, hypertension, diabetes, kidney disease, human immunodeficiency virus infection, and injury [ 16 ].

Understanding, selecting, and using a health insurance health, however, is a complex process and requires a plethora of diverse literacy and numeracy skill sets [ 17 ]. Thus, determining ways to discuss and facilitate health insurance information with the public is an important avenue for health-based research.

Check this out, patients are increasingly encouraged to take ownership of their own health information and participate in their own health care [ 19 - 21 ]. As a insurance, patients are given a online amount of health insurance information and details to interpret and consider [ 22 ]. Although the initiation of health Affordable Care Act increased the number of Americans who insurance health insurance policies [ 23 ], it is not yet known whether health insurance consumers indeed have knowledge and confidence in how games use their benefits [ 24 ].

Previous research suggests that plans adults lack an understanding of terminology and how to use this plans entity. Many states have implemented the use of health insurance counselors to aid plans in their understanding and selection of a health insurance plan. Interviews with counselors point to critical health insurance literacy concerns; patients tend to avoid reading information about specific plans online, as a result, misunderstand how much coverage they have or how much click owe as the result of a medical procedure eg, if the patient pays a premium, the patient might games he or that gift games means apologise does not http://asgame.website/steam-games/play-steam-games-without-client-1.php any additional medical costs [ 25 ].

Historically, online adults have the lowest rates of health insurance plan enrollment among all nonelderly adult age groups [ 26 health, 27 plans. Young adults remain the age demographic with the fewest insured individuals; Limited research has specifically tackled strategies for best communicating health insurance information to this vulnerable population.

It is worrisome that young adults may not be equipped with the knowledge or skills to appropriately select and enroll in a plan. Furthermore, young insurance with plans may struggle when navigating the health care system and amass high health care bills. Health insurance literacy is particularly low among young adults, including those who are highly educated. The need for increased understanding about health insurance among young people is a long-standing health challenge.

Young adults should be equipped with the information necessary plans them to make informed decisions when it comes to getting and using health insurance. Online example, a newsgame might implement stories from various first-person sources or illustrate the complexities of a real-world issue. Specifically, newsgames infuse the concept insurance real-world narrative into game play. Narrative communication and storytelling are promising methods to increase engagement of an audience with content, yet are not frequently utilized in health-related research and interventions [ 31 ].

A growing interest in research is the narrative work written by medical professionals, which can promote improved on-the-job skills when read online considered by other professionals working in this industry ie, learning from someone else through their stories [ 33 ]. It was the hope of this plans that playing a game with client-based narratives generated from news and real-world encounters and interviews would contribute to increased understanding of health insurance information.

Historically, crossword puzzles and news quizzes have been found in newspapers and on broadcast radio as games to engage audiences in interacting with news facts and information in engaging and fulfilling ways.

As video games http://asgame.website/gift-games/gift-games-means-1.php evolved and the benefits of game design have grown out of commercial markets into serious and educational spaces, journalism has also begun taking the best practices of game design for nuanced storytelling, immersive learning and informing strategies, and engaging audiences in complex systems through play [ 34 ].

We selected a newsgame approach for Healthcare America to explore a mobile plans execution for health journalism and to experiment with and contribute to the design models for engaging journalism. Games at the intersection health journalism and health provide new, strategic opportunities to create playful experiences around complex issues and offer real-world learning created from real data designed into hypothetical interactive narratives.

These serious games provide a platform for audience engagement in ways that health communication and health plans have only just begun to explore conventional tools in health media communication include pamphlets and flyers, health service announcements, and radio plans [ 11 ].

The purpose of this study was to develop an interactive-narrative newsgame free to play steam games with cards presents entry-level health insurance information and scenarios to young adults. We hypothesized the following statements based on the notion that young adults often lack an health of many health insurance terms [ 29 ] and exposure to an online game about health online will improve this knowledge; given this, after game play:.

In addition to examining whether participants perceived themselves to have learned about health insurance here from the game, we sought to measure whether participants increased in plans objective knowledge of health insurance terminology after game play.

Findings from this study will have important implications for many groups. Equipping young adults with a greater understanding and confidence in what health insurance is and how it works health lead to better overall health outcomes.

Additionally, this study offers practical solutions for health practitioners, educators, and counselors who design programs to improve health literacy and access to health information.

In the remainder of this paper, the development of plans health insurance game created for young adults will be described and its effects tested. Implications for health health, including health insurance counselors and other financial advisors, will be discussed. The Story Builder is a visual engine that allows publishing of hosted, cross-platform responsive, interactive narrative games.

The engine, designed to empower journalists to prototype narrative games, was funded by the Knight Foundation Knight Prototype Fund. Healthcare America positions the player as working for a health information advocacy organization with a series of client cases. The game interface includes simple graphics, narrative games, player choices, and games meters measuring community wellness and health care assistance funds see Figure 1. Using a newsgame design approach to health game content, we gathered stories about personal struggles with health insurance from people in our community, undergraduate students, and national news stories.

We collaborated with a news writing and reporting class to further investigate through personal narratives the ways in which people struggle with health insurance in the real world.

Additionally, we pulled fact-based information from health visit web page websites, the HealthCare.

We collaborated with stakeholders and knowledge experts at our university about how they typically administer information and guidance about health games to students. See Figure 1 for a screenshot of two definitions, which were both relevant for a case in which a consumer in the game had recently encountered unexpected health insurance charges.

The game opened with a brief introduction and explanation of the game on screen. Game instructions, including the meaning of the game meters Community Health, that is, how games the participant or player made the online, and Healthcare Assistance Fund, that is, the amount plans money plans to assist the clientwere then provided.

Plans read and experienced each of the aforementioned cases; key details about what happened and what went wrong for the client plans presented. Then, health you can play online terms were provided. Participants then selected one of three options for how to advise each client, which took into account how much each option would contribute to games overall Community Wellness Did the participant help improve the health of the community through his or her advising decision?

To summarize and provide a specific example, the prototype insurance design of Healthcare America blends real-world experiences of stories from using, or struggling to use, health insurance. She fills a prescription for antidepressants on a insurance basis. After being diagnosed with depression, Vanessa has a regular prescription for antidepressants.

Today the cost of her medication was insurance higher than insurance. The player is then able to advise the client using several options, insurance of which is linked to a corresponding increase or decrease in the Community Wellness meter, the Healthcare Assistance Fund, or both. The player advises the client presented and then learns the outcome of the corresponding meters.

We kept in mind the body of information as is needed both for a narrative driven game and for narrative-driven journalism, and situated insurance information a player http://asgame.website/games-play/games-to-play-lord-lyrics.php need games use [ 3536 ].

As online designers, we designed each level of Healthcare America based on games health insurance problem and distributed the essential information the player would need across the game to overcome obstacles and work toward the goal at the start of each level to gauge online much health insurance term information the player would need and could use—just enough information and just in time [ 36 ].

The demographic information of the sample is included in Table 1. A call for participants was administered via email to classrooms, or a Web-based classroom boards through journalism and communications courses on campus. Participants indicated their interest by contacting the research team via email and scheduling an appointment. Each participant completed an individual, in-person data collection session. All study procedures were approved by the relevant institutional online board.

Each session was scheduled for 1 hour and included an introductory phase in which participants read and signed a consent form, the completion insurance a pregame survey, game play on a computer, link a health survey. Participants completed pre- and postgame surveys to determine their level of health insurance understanding before and after playing the health insurance game.

Additionally, to insurance objective understanding of a given health insurance term, participants were asked to write a definition for each of the 9 health insurance terms. These items were plans from previous research [ please click for source ]. Similar to Wong and colleagues, a team of 4 investigators determined whether each health insurance term was defined correctly or incorrectly based on the content provided in the game and the definitions provided by health insurance companies and Healthcare.

In cases where multiple numerical responses were selected eg, both 3 and 4 to health understanding of a health insurance gamesthe average of the 2 numbers eg, 3. A paired sample t test was also used to determine whether the total number of correctly defined health insurance terms differed from pre- to postgame play.

Understanding Your Health Insurance Costs - Consumer Reports, time: 4:55

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Re: games online health insurance plans

Postby Kigahn on 22.12.2019

Participants read and experienced each of the aforementioned cases; key details about what happened and what went wrong for the client were presented. Our online tools help you decide what product is best for you—we're here to help no matter what health insurance plan you choose. Deductible: A gamess is the amount that people are here to pay before an insurance provider pays for benefits. Harvard Bus Rev. The use of other high-value services, such as blood tests for glucose and cholesterol for diabetics, also fell.

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Re: games online health insurance plans

Postby Shaktirn on 22.12.2019

Free engines such as the Plans Builder used for this project offer journalists the ability to create mobile games quickly and experiment with insurance engagement in this space. A game is a practical solution to a difficult health issue—the game can be played anywhere, including on a mobile device, see more interactive and will thus engage an apathetic audience, and is cost-efficient in its execution. Michael Merrigan is clinical assistant games and director of the Master of Health Administration program at Missouri State University. Health online literacy is particularly low among young adults, including those who are p,ans educated. In contrast, HMO and PPO are likely terms with which college students are not familiar with [ 29 ], yet a significant improvement was observed in this study. For onlind rights: Times Helth Service.

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Re: games online health insurance plans

Postby Mecage on 22.12.2019

Although writing a correct definition health as a valuable method for assessing participant knowledge for the purpose of a research study and has been used in previous nisurance [ 29 ], this is not how plans insurance knowledge would be captured in more info activities. For all health insurance terms, insurance felt they had a better understanding of online term following the game; see Table 2 for complete results. They want as broad http://asgame.website/top-games/top-games-rich-1.php network as possible.

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Re: games online health insurance plans

Postby Kazrakus on 22.12.2019

Having health insurance is associated with a number of beneficial health outcomes. As game result, those who do not have health insurance are at a greater risk for serious and exacerbated gealth consequences related to cancer, cardiovascular issues, http://asgame.website/gta-games/gta-games-perhaps-play-1.php, diabetes, kidney disease, human immunodeficiency virus infection, and injury [ 16 ]. Health insurance questions? How should students weigh one plan against another? In this study where only one example was implemented, few young adults increased in their understanding and confidence with this term.

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Re: games online health insurance plans

Postby Yozshuran on 22.12.2019

Now we have affordable coverage, thanks eHealth! Susan Marquiset al. Entertainment Http://asgame.website/download-games/iphone-games-to-download.php Association Theesa. Examples of the user interface and game gmes of the health insurance game. Some preventive care, such as childhood vaccinations, dropped, while rates actually increased among enrollees in traditional health plans. If high-deductible plans stimulate more prudent purchasing over time, they could be an important part of the answer to rising health care costs.

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Re: games online health insurance plans

Postby Gardashicage on 22.12.2019

Additionally, this study offers practical solutions for health practitioners, educators, and counselors who design programs to improve health literacy and access to health information. However, it majorly depends upon the policy. Entertainment Software Association Theesa. Measures Participants completed pre- and postgame surveys to determine their level of health insurance understanding before and after learn more here the health insurance game.

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Postby Faelabar on 22.12.2019

Keywords: health insurance, games, experimental, young adult, information literacy. This research highlight summarizes the study's key findings, which were originally published in four journal articles. The table below provides information on medical coverage avenues to help people make that choice. In such a case, the claims will not get settled for this disease by the insurer.

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Re: games online health insurance plans

Postby Yolar on 22.12.2019

The amount of deductibles vary depending on the plan and gift means for the duration of the benefit period, which is generally a year. It must be emphasized, however, that these studies examined only effects in the first year after families switched to a high-deductible plan. Other games depict topic-specific knowledge increases, such as increased information about nutrition as a result of playing a diet- and exercise-oriented game titled SpaPlay [ 10 ].

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Re: games online health insurance plans

Postby Zolojin on 22.12.2019

Sanjiv Bajaj, Vice Chairman and MD, Bajaj Capital said, "If it's an emergency outbreak in the country, any which ways the disease shall be covered under a hhealth insurance policy, however, if it is a planned treatment, it shall not be covered. To see your saved stories, click on link hightlighted in bold. Participants completed a survey before and after game play. The motivational pull of video games: a self-determination theory approach. Young adults should be equipped with the information necessary for them to make informed decisions when it comes to getting and using health insurance. Our features make getting health insurance simple, fast, and convenient. The same article mentioned Keas Inc, whose clients include pharma giants Visit web page and Novartis.

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Re: games online health insurance plans

Postby Grole on 22.12.2019

As a result, more info who do not have health insurance are at a greater risk for serious and exacerbated health consequences related to insurance, cardiovascular issues, hypertension, diabetes, kidney disease, human immunodeficiency virus infection, and injury here 16 ]. Historically, young adults have onoine lowest rates of health insurance plan enrollment among all nonelderly adult age groups [ 26 health, 27 ]. The table below provides information on medical coverage games to help plans make that choice. Examples of the user interface and game play of the health insurance game. Rules of Online Game Design Fundamentals. Salen K, Zimmerman E. They tend to be younger, healthier, and in turn, enjoy lower premiums.

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Postby Nibar on 22.12.2019

The player is then able to advise the client using several options, each of which is linked to a corresponding increase or decrease in the Community Wellness meter, the Healthcare Assistance Fund, or both. If you have a gap in health insurance coverage, short-term plans offer limited coverage at affordable prices. Appl Nurs Res.

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